The game's physics and speed are tied around 60 FPS, meaning slowdowns on lower end machines and speedups with high refresh-rate displays. Similarly to Sonic Adventure DX and its subsequent ports, the 2012 PC port of Sonic Adventure 2, as well as the Xbox 360 and PlayStation 3 versions, was based off the GameCube version, with the expanded multiplayer and Chao Karate content from Sonic Adventure 2: Battle being locked behind a separate DLC purchase. See TCRF for details and this video for cutscene-related changes. Despite being ported to newer hardware, it also has simplified fog, missing vertex and colored lighting, and some content that are changed or missing compared to the original Dreamcast version. The game was later ported to the GameCube in 2002 as Sonic Adventure 2: Battle as an updated version of the game, featuring an expanded multiplayer mode and readjusted gameplay elements. Eggman, and Rouge) with platforming, mech shooting, and treasure hunting Action Stages, all played in sequential order. Sonic Adventure 2 restructures and streamlines the gameplay elements from its predecessor, featuring "Team Hero" (Sonic, Tails, and Knuckles) and "Team Dark" (Shadow, Dr. It was also released during the 10th Anniversary of the Sonic the Hedgehog franchise. It is historically notable for being one of the last games released for the Dreamcast and the final first-party game to be developed by SEGA before becoming a third-party company after leaving the console market. The game was originally released in North America on June 18, 2001, and worldwide on Jfor the Dreamcast. Sonic Adventure 2 is a cartoon third-person platform game developed by Sonic Team and published by SEGA, and was released for PC on November 9, 2012.
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